Abstract:In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.
Abstract:Today, E-commerce sellers face several key challenges, including difficulties in discovering and effectively utilizing available programs and tools, and struggling to understand and utilize rich data from various tools. We therefore aim to develop Insight Agents (IA), a conversational multi-agent Data Insight system, to provide E-commerce sellers with personalized data and business insights through automated information retrieval. Our hypothesis is that IA will serve as a force multiplier for sellers, thereby driving incremental seller adoption by reducing the effort required and increase speed at which sellers make good business decisions. In this paper, we introduce this novel LLM-backed end-to-end agentic system built on a plan-and-execute paradigm and designed for comprehensive coverage, high accuracy, and low latency. It features a hierarchical multi-agent structure, consisting of manager agent and two worker agents: data presentation and insight generation, for efficient information retrieval and problem-solving. We design a simple yet effective ML solution for manager agent that combines Out-of-Domain (OOD) detection using a lightweight encoder-decoder model and agent routing through a BERT-based classifier, optimizing both accuracy and latency. Within the two worker agents, a strategic planning is designed for API-based data model that breaks down queries into granular components to generate more accurate responses, and domain knowledge is dynamically injected to to enhance the insight generator. IA has been launched for Amazon sellers in US, which has achieved high accuracy of 90% based on human evaluation, with latency of P90 below 15s.
Abstract:We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton, a fundamental representation of biological forms, to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing. Project page: https://luhexiao.github.io/Muses.github.io/.
Abstract:Human mesh recovery from multi-view images faces a fundamental challenge: real-world datasets contain imperfect ground-truth annotations that bias the models' training, while synthetic data with precise supervision suffers from domain gap. In this paper, we propose DiffProxy, a novel framework that generates multi-view consistent human proxies for mesh recovery. Central to DiffProxy is leveraging the diffusion-based generative priors to bridge the synthetic training and real-world generalization. Its key innovations include: (1) a multi-conditional mechanism for generating multi-view consistent, pixel-aligned human proxies; (2) a hand refinement module that incorporates flexible visual prompts to enhance local details; and (3) an uncertainty-aware test-time scaling method that increases robustness to challenging cases during optimization. These designs ensure that the mesh recovery process effectively benefits from the precise synthetic ground truth and generative advantages of the diffusion-based pipeline. Trained entirely on synthetic data, DiffProxy achieves state-of-the-art performance across five real-world benchmarks, demonstrating strong zero-shot generalization particularly on challenging scenarios with occlusions and partial views. Project page: https://wrk226.github.io/DiffProxy.html
Abstract:3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D, a training-free framework that leverages Structured Latent (SLAT) representations for high-quality 3D morphing. Our key insight is that intelligently blending source and target SLAT features within the attention mechanisms of 3D generators naturally produces plausible morphing sequences. To this end, we introduce Morphing Cross-Attention (MCA), which fuses source and target information for structural coherence, and Temporal-Fused Self-Attention (TFSA), which enhances temporal consistency by incorporating features from preceding frames. An orientation correction strategy further mitigates the pose ambiguity within the morphing steps. Extensive experiments show that our method generates state-of-the-art morphing sequences, even for challenging cross-category cases. MorphAny3D further supports advanced applications such as decoupled morphing and 3D style transfer, and can be generalized to other SLAT-based generative models. Project page: https://xiaokunsun.github.io/MorphAny3D.github.io/.
Abstract:Large Language Models (LLMs) often rely on long chain-of-thought (CoT) reasoning to solve complex tasks. While effective, these trajectories are frequently inefficient, leading to high latency from excessive token generation, or unstable reasoning that alternates between underthinking (shallow, inconsistent steps) and overthinking (repetitive, verbose reasoning). In this work, we study the structure of reasoning trajectories and uncover specialized attention heads that correlate with distinct cognitive behaviors such as verification and backtracking. By lightly intervening on these heads at inference time, we can steer the model away from inefficient modes. Building on this insight, we propose CREST, a training-free method for Cognitive REasoning Steering at Test-time. CREST has two components: (1) an offline calibration step that identifies cognitive heads and derives head-specific steering vectors, and (2) an inference-time procedure that rotates hidden representations to suppress components along those vectors. CREST adaptively suppresses unproductive reasoning behaviors, yielding both higher accuracy and lower computational cost. Across diverse reasoning benchmarks and models, CREST improves accuracy by up to 17.5% while reducing token usage by 37.6%, offering a simple and effective pathway to faster, more reliable LLM reasoning.
Abstract:3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes. Existing methods rely on a pre-defined Object Lookup Table (OLT) to query Visual Language Models (VLMs) for reasoning about object locations, which limits the applications in scenarios with undefined or unforeseen targets. To address this problem, we present OpenGround, a novel zero-shot framework for open-world 3D visual grounding. Central to OpenGround is the Active Cognition-based Reasoning (ACR) module, which is designed to overcome the fundamental limitation of pre-defined OLTs by progressively augmenting the cognitive scope of VLMs. The ACR module performs human-like perception of the target via a cognitive task chain and actively reasons about contextually relevant objects, thereby extending VLM cognition through a dynamically updated OLT. This allows OpenGround to function with both pre-defined and open-world categories. We also propose a new dataset named OpenTarget, which contains over 7000 object-description pairs to evaluate our method in open-world scenarios. Extensive experiments demonstrate that OpenGround achieves competitive performance on Nr3D, state-of-the-art on ScanRefer, and delivers a substantial 17.6% improvement on OpenTarget. Project Page at https://why-102.github.io/openground.io/.
Abstract:Despite the growing reasoning capabilities of recent large language models (LLMs), their internal mechanisms during the reasoning process remain underexplored. Prior approaches often rely on human-defined concepts (e.g., overthinking, reflection) at the word level to analyze reasoning in a supervised manner. However, such methods are limited, as it is infeasible to capture the full spectrum of potential reasoning behaviors, many of which are difficult to define in token space. In this work, we propose an unsupervised framework (namely, RISE: Reasoning behavior Interpretability via Sparse auto-Encoder) for discovering reasoning vectors, which we define as directions in the activation space that encode distinct reasoning behaviors. By segmenting chain-of-thought traces into sentence-level 'steps' and training sparse auto-encoders (SAEs) on step-level activations, we uncover disentangled features corresponding to interpretable behaviors such as reflection and backtracking. Visualization and clustering analyses show that these behaviors occupy separable regions in the decoder column space. Moreover, targeted interventions on SAE-derived vectors can controllably amplify or suppress specific reasoning behaviors, altering inference trajectories without retraining. Beyond behavior-specific disentanglement, SAEs capture structural properties such as response length, revealing clusters of long versus short reasoning traces. More interestingly, SAEs enable the discovery of novel behaviors beyond human supervision. We demonstrate the ability to control response confidence by identifying confidence-related vectors in the SAE decoder space. These findings underscore the potential of unsupervised latent discovery for both interpreting and controllably steering reasoning in LLMs.
Abstract:Multimodal large language models (MLLMs) have achieved remarkable progress on various vision-language tasks, yet their visual perception remains limited. Humans, in comparison, perceive complex scenes efficiently by dynamically scanning and focusing on salient regions in a sequential "blink-like" process. Motivated by this strategy, we first investigate whether MLLMs exhibit similar behavior. Our pilot analysis reveals that MLLMs naturally attend to different visual regions across layers and that selectively allocating more computation to salient tokens can enhance visual perception. Building on this insight, we propose Blink, a dynamic visual token resolution framework that emulates the human-inspired process within a single forward pass. Specifically, Blink includes two modules: saliency-guided scanning and dynamic token resolution. It first estimates the saliency of visual tokens in each layer based on the attention map, and extends important tokens through a plug-and-play token super-resolution (TokenSR) module. In the next layer, it drops the extended tokens when they lose focus. This dynamic mechanism balances broad exploration and fine-grained focus, thereby enhancing visual perception adaptively and efficiently. Extensive experiments validate Blink, demonstrating its effectiveness in enhancing visual perception and multimodal understanding.
Abstract:The Contrastive Language-Image Pre-Training (CLIP) model excels in few-shot learning by aligning visual and textual representations. Our study shows that template-sample similarity (TSS), defined as the resemblance between a text template and an image sample, introduces bias. This bias leads the model to rely on template proximity rather than true sample-to-category alignment, reducing both accuracy and robustness in classification. We present a framework that uses empty prompts, textual inputs that convey the idea of "emptiness" without category information. These prompts capture unbiased template features and offset TSS bias. The framework employs two stages. During pre-training, empty prompts reveal and reduce template-induced bias within the CLIP encoder. During few-shot fine-tuning, a bias calibration loss enforces correct alignment between images and their categories, ensuring the model focuses on relevant visual cues. Experiments across multiple benchmarks demonstrate that our template correction method significantly reduces performance fluctuations caused by TSS, yielding higher classification accuracy and stronger robustness. The repository of this project is available at https://github.com/zhenyuZ-HUST/Decoupling-Template-Bias-in-CLIP.